missizzy: (evenstar)
Yesterday Varvara's main arc concluded with her fighting the wizard responsible for her tragic backstory one on one-the DM deliberately removed us from the battle with her minions-and finally taking her down while standing at only 4 hit points. Although I actually was disappointed she didn't drop to zero, since that would've been a hell of a way for her to finally find out about her ability once per long rest to go back to full health. Still, she got to tell the wizard "This is for Withfield," and it even got to be the first time I've revealed the name of her lost hometown to the other players, and break down afterwards. And when she went back to her wolf companion, told him she'd avenged her town and his pack, I was left mildly surprised with how easy it was, to have her comment on their future, and acknowledge that their recent adventures had changed them; she'll never again be who she was when I first brought her to the table.
Other highlights of that session included our druid awakening the purple worm known as Sir Wormington III to unleash on the minions, only for him to decide he wanted to reform some of them, our rogue trying to loot the dead wizard and getting infected with the disease she'd been using to kill everyone(fortunately he'd literally just stolen the antidote), and us finding out the celestial spider we'd run into earlier was in fact a powerful emperor from very long ago, who now wants us to adventure with him. So we've come to a good pause point for a two-week hiatus. I feel like I've freed Varvara up, honestly, and I'm looking forward to seeing where the story next takes her.
missizzy: (jessiejames)
In the past, the inhabitants of DC has observed the phenomenon known as the DC snow hole, where the snowstorms constantly miss us. We might be lucky enough to have a hurricane hole, too. The wee hours of Wednesday morning did wake us up with a very loud and scary lightning storm, and there were some downpours, but nothing that was going to cause any trouble. I even went to my D&D session as usual Wednesday night, though two of the participants offered me a ride home since walking back still wouldn't have necessarily been the best idea.
I had heard, of course, that the best events in D&D happen when the plan goes awry. I'd even watched a few examples of it played out at the top talent level. But it's the sort of thing you only really get when it happens to you. When your plan is for your rogue to disguise himself as someone else, which he never gets around to doing, your wizard comes up with some truly wild distractions that completely steal the session, the seer you're trying to rescue rejects you and says some very grim cynical things that rubs your character's backstory very much the wrong way, and you all end up bursting out of the pirate ship, most of you (including your wolf) in gas form, and the guy with the ability to fly dangling one other member of the party plus your NPC zombie buddy.
On the ride home, we talked about possibly forming a text thread to discuss things in between sessions away from the DM. But mostly we were just coming down, I think.
missizzy: (evenstar)
Like most Critical Role fans this weekend, I've read my way through Aimee Carrero's thread on her experience playing Opal. And all I could think was, of course she approached this as an actor. Really, it's kind of strange so many of this show's viewers objected to that. I haven't been playing long either, but I've seen enough in my current group (and I even tweeted this at her) to know not only our characters but how we approach creating and playing them are heavily influenced by who we are and how we do things generally.
This past weeks especially, I've often thought of watching Patrick Rothfuss play Kerrek, and how he differed from the other players, because he approached it as a writer rather than an actor. I created Varvara very much as a writer. The former's current spells ended up being determined mostly be her backstory-I debated it with myself a bit, but in the end it made too much sense for them not to be, and when we hit level four, I eschewed a potentially more useful skill increase for the mounted combatant feat, because I could not see her not taking it.
It's sometimes made me feel like a drag at a table, I must admit, especially with the weaknesses of the Beastmaster Ranger lurking in the background. But it can click brilliantly. Late in our session Wednesday, when I was getting tired and outright freezing up, the story suddenly provided a moment for her to reach out and speak to the hostile group we were trying to negotiate with, say she understood why they were fighting the fight they were, though it was a fight she herself had felt the need to walk away from in her own past. By then I was hesitant about doing such a moment, but I went forward. Fate helped me there, too; I rolled a natural twenty on the persuasion check, and it suddenly their attitude towards us changed completely. A single moment, and I now know what I'm playing this game for, and that it can be of use to the party as well.
Schist, meanwhile, I created as a fan as well as a writer. That was a the sort of game where I chose eldritch blast as one of my cantrips purely because after seeing Fjord continually use it, I wanted to-and everyone else was delighted when I first broke it out. Schist's background and characterization ended up directing her actions during our short-lived campaign's climax, and I think that, too, was for the better in the end.
You do hesitate, sometimes. In fact, We saw Aimee do so... )
missizzy: (evenstar)
It wasn't too long ago that I watched the episode where the Mighty Nein end up violently capturing the ship, and it was flashing in my head hard Wednesday night, when our own party did the same. Although we were planning to steal the ship going in, if also hoping to do it non-violently. Which did not happen; instead I got very badly hurt, killed the man responsible in a very painful way (I hadn't intended for that even, but things happen when you're half the height of the person trying to kill you), and I wasn't the only one who did that one.
And that was far from the craziest thing to happen that night. Other highlights of Varvara's evening included frantically trying to keep my friends from being targeted by their stab-happy point of contact without telling them she was planning to go out and kill people, and mistaking a dancing lights spell for a reappearance of a being from her small hometown known as the Spirit of the Thing because I couldn't thing of anything better to call said being at the time. By the time the DM called an end, we were very much like the cast had been at the end of that particular Mighty Nein episode, a little dazed and a little pumped up, and mostly wondering what the hell had just happened.
In theory, we have the plan in place for next week. In practice, well, who knows.
missizzy: (evenstar)
We finished out the prepared adventure in our D&D session last night, but it didn't take much discussion before we all agreed to go on, at least for now. I feel like I've barely scratched the surface with Schist and her story, and I'm pretty sure my fellow players felt the same way, especially because there's got to be an interesting explanation for how at least two of them ended up in Xhorhas in the first place, and the third described his backstory as "ridiculous" which naturally left us all very intrigued. The DM is taking a couple of weeks to plan and survey us, and then I suppose I'll have at least one game to continue to play.
missizzy: (evenstar)
Third session of Dungeons and Dragons was definitely the best one yet, despite-or maybe because of-us spending much of it fumbling things. I think I critted three times-and failed most of the rest of my roles. The roleplay's getting a little easier, though the situations for it might have made it a little easier too. And now we've halted at the start of a very bad situation, Schist is standing at the top of the initiative order, and I honestly can't see her taking any of the obvious actions, so I think I'm going to have to start the next session in two weeks time with a curveball. And hopefully review how to use Roll20 sometime in the interim, because I couldn't see to get it to show me distances last night.
Meanwhile, I hope to post two fics today. I finished them both days ago, but the second especially is very long, so HTMLing's been taking a while. And it's one of those fics that's probably not going to get that many readers, but I'm nonetheless very proud of.
missizzy: (blahblah)
Got another call from the tax preparer yesterday. This year's taxes and last year's amendment have all been done; all that remains is for me to sign. Although we have to wait for my mother's taxes to be done first, and I'm not making any guesses as to how long those are going to take. I ended up owing twenty-five bucks for the year; it seems whatever damage Trump did by tampering with federal workers' paychecks last fall has already been made up for out of our more recent ones.
Much of last night's D&D session went a little better for me, especially with the opening fight. I'd had doubts about choosing Eldritch Blast as one of my cantrips, but the other players seemed pretty happy when I broke it out. It felt a little more difficult near the end, when I was getting tired and the stakes were going up, but we're once again starting with a fight next weekend.
missizzy: (evenstar)
My first time playing Dungeons and Dragons was a bit of a mixed experience. My main worry was claming up, and I definitely did that at the start, and probably remained the player who talked the least. I'd like to think I got a little better as the night went on. At least I showed up. One of the five players didn't! We paused right before combat, and are skipping next week, so I've got two weeks to figure out what I'm going to do there. And then possibly see it all thrown out the window, since we rolled initiative before ending, and I'm going to be last to go. Also currently holding our only healing potion, which I suspect will also end up having an influence on things.
missizzy: (hisoka)
I'm not entirely happy with how the scan of it especially turned out, but I've put up the drawing of Schist Lorun, my drow warlock.
I've taken leave for next week to watch Worlds, if only because I don't have much else to take it for right now. But lately it seems every piece of figure skating news that comes out is making me less and less enthused. After over a decade of obsession, I may be falling away from it. And when my sister is still expecting us to go to next year's Worlds in Southern France. Which is a place I want to go to for its own sake; we even talked about going together back in 2017, though that plan ended up falling through. Maybe I'll only buy for some of the events, the way I did for last year's cancelled Worlds?
At least there's one potential piece of good news. Those of us who agreed to let the Pentagon vaccinate us got requested this week for an update as to whether we'd been able to get it elsewhere or not. That makes me think they're moving to the more vulnerable general employees under 75.
missizzy: (evenstar)
I am now trying to make a small drawing of my drow warlock for a token stamp, relying mostly on what I've learning from watching Pub Draw, since the art class mostly covered still life. What I've got so far is looking serviceable, and I think I might even be figuring out how to draw a cloak, or at least the top of one where the hood is down. We also got the piano tuned today. The tuner apparently found the middle section to be very flat, but I'm afraid my own ears aren't good enough to tell the difference.
I think I may have a new favorite Narrative Telephone story; Dani Carr melted everyone's hearts even more than their brains last night. I was actually sorry to see things fall apart the way they did.
missizzy: (evenstar)
The tumblr version of my post about Harry and Meghan from when they first broke off from the royal family has been making the rounds again in recent days. I suspect a lot of people reading it think it more recent, since the dates on tumblr posts often go unseen, and it definitely still feels relevant. Except that I was too nice, merely calling his family manipulative.
Last night was session zero for our online D&D group, where we had some discussion and set up our characters in Roll20. Having the website's aid was a very good thing for my first experience officially creating a character, though I don't yet know what I'm going to do for her avatar image. The DM has noted she likes to make use of backstory, which makes me feel better about how many details it ended up getting. Would've liked to have rolled higher for her stats, but I suppose I'll see what I can do with her as she is next week.
missizzy: (evenstar)
I've been accepted for the virtual Wildemount campaign I applied for. It's a Xhorhas-centered one based off one of the adventures in the Explorer's Guide to Wildemount, so it is indeed a good thing I didn't read that chapter. For a couple of reasons it's not a good fit for the halfling ranger character I've been developing, but Monday morning after watching a certain scene from episode 5 of The Mighty Nein a drow warlock started forming herself in my head, and I quickly claimed the class (and race) via the group discord. Since then I've written a short biography that ended up getting slightly longer and more dramatic than I'd initially intended for, but I really like it. I've somewhat figured out her spells and equipment; we're at level 1, so that wasn't too hard a task. Her goals, though, are eluding me. I'm not sure she's figured them out herself.
I think this is the most excited, and the most nervous, I've felt about something since way before the pandemic. It'll probably wrap before I'm vaccinated, but I wouldn't mind if it lasted to not too long before.

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