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Oct. 4th, 2022 10:37 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
We might finally be approaching the end of the the two-hiatus on Critical Role, but my Call of the Netherdeep Group has begun one of our own, as the DM is going to visit his mother next week, and he left us at the gates of Bazzoxan, wondering if the General my fellow drow is acquainted with who was supposed to be there actually is, or if he'll bring any members of Schist's own family in. He said he'd spend the two weeks rereading our backstories, so who knows what he'll come up with. We did learn from our rivals that attacks on the military camp from the Betrayer's Rise, as the temple doors are now called, are on the increase, the number of soldiers there is up, and they were in fact headed to the place because they're looking to hire mercenaries to increase their numbers further. It's a good setup, and yeah, poor Verin has to be having a bad time of it. He probably doesn't deserve this.
We had enough of a time last night getting across the Barbed Fields, where we had a battle with a bunch of very stupid bandits and beserkers who had decided to claim part of a the Fields and try to extort money out of travelers. It was obviously a scenario where it was preferable to talk our way out, and we genuinely tried, but the final persuasion roll failed, and we ended up in a battle with so many players on the board a single round took a very long time, even when the bandits proved fairly easy to kill. Especially since level 5 really does help you; Schist's still low eldritch blast hit rate is a little less painful when she gets two shots per turn.
The more interesting battle, perhaps, was the one of wits with the rivals, as a natural 20 on an insight check alerted our monk to Ayo knowing about the jewel we found in the cove and lying to us about that, even as she got the story of the vision out of us, and she probably now wants to rescue Alyxian purely for the glory of it. So far it's resulted in one interesting conversation between our dwarf and Maggie, where I'm afraid our own stereotyping got the better of us; we decided to target her to elicit info because she seemed the dumb ogre, and early in the conversation the DM informed us she in fact has an intelligence of 14, and she revealed herself to have a bit of education. (Should've known Matt would've pulled that one.) And a love of cats; we got to enjoy the image of her cuddling our dwarf's familiar.
Also a debate within our own party if we shouldn't just leave the quest to the rivals, with the other players even judging Alyxian for praying in an evil temple. Schist got mad at them for that one, telling them not to judge people for what they did during the Calamity; her own grandparents weren't up to much good at the time, after all. Of course, since her patron has more or less directed her to rescue this guy, she's absolutely going to try. What motivations our DM might come up for the others, well, he's got two weeks to deal with it.
We had enough of a time last night getting across the Barbed Fields, where we had a battle with a bunch of very stupid bandits and beserkers who had decided to claim part of a the Fields and try to extort money out of travelers. It was obviously a scenario where it was preferable to talk our way out, and we genuinely tried, but the final persuasion roll failed, and we ended up in a battle with so many players on the board a single round took a very long time, even when the bandits proved fairly easy to kill. Especially since level 5 really does help you; Schist's still low eldritch blast hit rate is a little less painful when she gets two shots per turn.
The more interesting battle, perhaps, was the one of wits with the rivals, as a natural 20 on an insight check alerted our monk to Ayo knowing about the jewel we found in the cove and lying to us about that, even as she got the story of the vision out of us, and she probably now wants to rescue Alyxian purely for the glory of it. So far it's resulted in one interesting conversation between our dwarf and Maggie, where I'm afraid our own stereotyping got the better of us; we decided to target her to elicit info because she seemed the dumb ogre, and early in the conversation the DM informed us she in fact has an intelligence of 14, and she revealed herself to have a bit of education. (Should've known Matt would've pulled that one.) And a love of cats; we got to enjoy the image of her cuddling our dwarf's familiar.
Also a debate within our own party if we shouldn't just leave the quest to the rivals, with the other players even judging Alyxian for praying in an evil temple. Schist got mad at them for that one, telling them not to judge people for what they did during the Calamity; her own grandparents weren't up to much good at the time, after all. Of course, since her patron has more or less directed her to rescue this guy, she's absolutely going to try. What motivations our DM might come up for the others, well, he's got two weeks to deal with it.